libgdx将每一个可以实现一定动作和效果的东西,全部定义为演员。同时libgdx也提供了一些自带的演员,本篇文章就这些常用的控件,或者说是演员,来做一个粗略的了解!
例如:标签,按钮,勾选框,下拉框,图片,输入框,列表,滑动面板,滑条,分割面板等等,这些都是演员,都是可以加入到舞台类中的,舞台这里先不做详细介绍,因为后面我会单独的给大家讲解下舞台类。演员类可以分为libgdx提供给我们的演员类,还有就是我们自己继承Actor然后自己写的演员类,
下面我就针对这2中分类给大家介绍下libgdx中的演员类。
列举 Label Image ImageButton这三个,分别是文字,图片,图片按钮 , 实例代码如下:
package com.qsuron; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.ImageButton; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; public class MyDemo implements ApplicationListener{ private SpriteBatch batch; private BitmapFont font; private LabelStyle labelStyle; private Stage stage; private Label label; private Image image; private ImageButton imageButton; private TextureRegionDrawable up = null; private TextureRegionDrawable down = null; private TextureRegionDrawable press = null; @Override public void create() { int WIDTH = Gdx.graphics.getWidth(); int HEIGHT = Gdx.graphics.getHeight(); batch = new SpriteBatch(); //label font = new BitmapFont(Gdx.files.internal("data/test.fnt"),Gdx.files.internal("data/test.png"),false); labelStyle = new LabelStyle(font,font.getColor()); stage = new Stage(WIDTH,HEIGHT,true);//宽 高 锁定比率 label = new Label("小树",labelStyle); label.setPosition(10,200);//设置坐标 label.setScale(2f);//设置显示倍数 stage.addActor(label); //image image = new Image(new Texture(Gdx.files.internal("data/pic2.jpg"))); image.setPosition(200,0);//绘画起点 image.setSize(320,240);//绘画大小 image.setScale(1.0F); //缩放比例 image.setOrigin(0,0); //设置旋转中心 image.setRotation(30); //旋转角度 stage.addActor(image); //imageButton TextureRegion tr[][] = TextureRegion.split( new Texture(Gdx.files.internal("data/ImageButton.png")),100,100); up = new TextureRegionDrawable(tr[0][0]); down = new TextureRegionDrawable(tr[0][1]); imageButton = new ImageButton(up,down); imageButton.setPosition(100, 100); stage.addActor(imageButton); Gdx.input.setInputProcessor(stage);//让舞台接收输入 } @Override public void dispose() { batch.dispose(); } @Override public void render() { Gdx.gl.glClearColor(0,0,0, 0); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } }
下面为大家介绍这三个常用演员的使用方法:
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