二、Image控件(图片)-------------------------------------------------------------------------------------
Image(Texture texture) 和 Image(TextureRegion region) 比较常用
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API定义:在一个小范围内,显示和拉伸一个纹理。首选的的参数是负责尺寸的。
仅当使用一个TextureRegionDrawable的演员时候才使用拉伸,旋转,和设置起点来赋值给所使用的图片。
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常用方法:
VictoriaImage.setColor(Color.PINK); //颜色 VictoriaImage.setScale(0.5F); //缩放比例 VictoriaImage.setPosition(230, 40); //绘画起点 VictoriaImage.setOrigin(0, 0); //设置旋转中心 VictoriaImage.setRotation(45); //旋转角度 VictoriaImage.setSize(390, 300); //绘画大小
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例子代码:
package com.me.mygdxgame; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; public class MyGdxGame implements ApplicationListener { Stage stage; Image VictoriaImage; TextureRegion region; Texture tex; @Override public void create() { tex = new Texture(Gdx.files.internal("data/1.png")); region = new TextureRegion(tex, 0, 0, 512, 512); VictoriaImage = new Image(region); VictoriaImage.setColor(Color.PINK); VictoriaImage.setScale(0.5F); VictoriaImage.setPosition(230, 40); VictoriaImage.setOrigin(0, 0);// 设置旋转中心 VictoriaImage.setRotation(45); VictoriaImage.setSize(390, 300); stage = new Stage(480, 320, false); Gdx.input.setInputProcessor(stage); stage.addActor(VictoriaImage); } @Override public void dispose() { } @Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } }
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